A common deck of cards. A legacy dungeon crawl.

"Cooperate to survive. Betray to win."

Your deck IS your band

Inscriptions, labels, and Glory are written on the cards themselves. Every game leaves marks the next wizard inherits.

Six bosses, one dungeon

Wizards pool their Monster cards and fight 6 sequential bosses. The wizard who lands the killing blow takes the coppers.

Cooperate. Then betray.

Spike, Foil, Snipe, and Brace let you tip the scales — or steal the kill. Tactics cost cards, not coins.

What you need

  • 1 standard deck of playing cards with both Jokers (54 cards)
  • A fine-point Sharpie
  • 1 sheet of Avery 18294 labels
  • ~30 pennies per wizard for Coppers
  • A d20 for HP, a d6 for round counting

Run a Dungeon Tonight

Open the Tracker on your phone. It handles HP, Coppers, Bosses, Minions, Round counter, and Glory — so the table can focus on the cards.

Open source. Open table.

DeckNForge is in active playtest. Game content is CC BY-SA 4.0 — fork it, remix it, ship your own dungeon. The website is MIT. Every band that gets played is data we can learn from.

Star the repo, run a dungeon, file a playtest report.